Apple and wearables

Smartwatches. Smartwatches. Smartwatches.

That’s been the talk the last few days since LG, Samsung and Motorola showed off their wearable devices at Google I/O this week. Is this how smartwatches should work? Is this the future of wearables? I couldn’t tell you.

With everyone’s cards pretty much on the table, I started thinking about how Apple would approach the smartwatch. What would it look like? Would it be sporty or luxury? Rubber or leather? Round or square? So far, very little information has been reported about the rumored device. But what we do have is a 6-minute clip of Tim Cook speaking about wearables at the Dll conference in mid-2013. You should really watch it. Here are some quotes from the video that lead me to believe that Apple is thinking much more deeply about this area than the competition:

The ones that try to do more than one thing, there’s nothing great out there.

There’s nothing out there that’s going to convince a kid who’s never worn glasses, or a band or a watch or whatever to wear one.

It’s an area for ripe exploration.

It’s another key branch of the tree.

The wrist feels somewhat natural.

For something to work here [the wrist], you first have to convince people it’s so incredible, that they want to wear it.

If we had a room full of 10 to 20 year olds and we said ‘everybody stand up that has a watch on’ I’m not sure anybody would stand up.

Their watch [referring to kids] is this [pulls out iPhone].

While I have yet to try on one of these Android Wear smartwatches, from the outside looking in, it seems like these watches may not be so “smart” after all. Steve Kovach of Business Insider said that his Gear Live constantly notifies him and “won’t shut up.” Others, such as Ben Bajarin have said similar. Venessa Friedman from the New York Time’s said that both LG’s G Watch and Samsung’s Gear Live “have not bridged the fashion gap.” These are all problems that need to be solved if anyone is going to buy a smartwatch.

Tim Cook is absolutely right in his statements. If the masses are going buy into the idea of a smartwatch, it has to be natural and most importantly it has to be incredible. So far, I’m not seeing that.

Also, this is gold.

And so is this.

The man who turned paper into pixel

 

It was the change that no-one saw coming: the idea that we could take a book, a painting or a song and send it through cables and wires and even thin air to the other end of the world – and it would be identical on the other side. But this idea underpins everything about the Information Age we live in.

How did we make such a mind bending transition into the digital world? And how does it work? It turns out it’s all based on a concept that is surprisingly beautiful in its simplicity. This short video essay explores what that idea is and tells you about the man who figured it all out.

Computers are everywhere and control almost every aspect of our lives. In the next 6 minutes you’ll find out how they really work.

Alan Kay: The pitfalls of incrementalism

Alan Kay, one of the original scientists at Xerox Parc brought us object-oriented programming, the GUI, and imagined a protean version of the laptop decades before a laptop was even possible. He once famously said, “The best way to predict the future is to invent it.” Last week on April 3, 2014 at DEMO Enterprise, he delivered the keynote Founder School keynote, which you can watch in its entirety above.

Kay implored the audience to think bigger than they do now, railing against incrementalism and arguing that even innovation is not enough. True breakthroughs come from true inventions, but those are hard to grasp. “Everyone loves change except for the ‘change’ part,” he says. We are hard-wired not to change. He notes: “We think ‘normal’ is reality. This is why it took us 200,000 years to invent science.” Most of us cannot do something simply because it is a good idea.

“Human beings hate learning curves. And marketing people really hate learning curves.” Kay takes a dim view of “marketing people.” True invention takes years, and cannot easily be seen. Most of us are too focussed on the present and furthering our current goals instead of furthering new goals. Yet, as he points out, “the present is the least important time we live in.”

The difference between SD/SDHC/SDXC cards and which one is best for you

sd card The difference between SD/SDHC/SDXC cards and which one is best for you

I will start off by saying I am partial to SanDisk memory cards, but I recently found a great write up on their website that is pretty much universal, explaining the difference between SD/SDHC/SDXC memory cards. I wanted to share this information with everyone because sometimes it can be confusing trying to figure out which SD Card is best for you.

First off you might be asking yourself, ‘What is SD?’ SD stands for Secure Digital. SDHCSecure Digital High Capacity. And SDXC? Secure Digital eXtended Capacity. Other formats include miniSD and microSD but your DSLR will not accept these. There is no quality/security difference between these three formats. Cards labeled SDHC usually have a capacity of 4GB — 32GB. SDXC formats can be very large and expensive. For the purpose of this guide, I am going to recommend that everyone stick with SDHC format. These cards have more than enough storage, even for the most trigger-happy shutterbug.

You will see a Class 2,4,6 or 10 on SD Cards. This is the speed rating which measures maximum transfer speed for reading and writing images to and from a memory card, expressed as megabytes per second. However, video doesn’t need as big a data pipe because the video format is a smaller “fixed stream” that uses only a portion of the data pipe.

1 JM6Gdg3eZg8zgVqu6j0x1g The difference between SD/SDHC/SDXC cards and which one is best for you

Unlike card write speeds that measure maximum performance, class ratings measure the minimum sustained speed required for recording an even rate of video onto the card. The class rating number corresponds to the transfer rate measured in megabytes per second. Class 2 cards are designed for a minimum sustained transfer rate of 2 megabytes per second (MB/s)1, while Class 10 cards are designed for a minimum sustained transfer rate of 10MB/s2.

So what does this difference mean for you? Rated Speed (e.g. 15MB/s, 30MB/s, etc.) is maximum speed of the card and also what you would expect to approximately see in typical usage of writing or reading files on the card. This measurement is pertinent to still photography, especially for taking pictures with high resolution and/or saving in RAW format where the files created are very large. The faster the card, the faster it can save the file and be ready to take another picture. You can really notice speed differences with high-megapixel DSLR cameras when using multi-shot burst mode.

Still digital images shot on high-megapixel cameras should utilize fast data throughput (a large data pipe), higher speed cards for improved performance. Higher speed cards can also improve how fast you can transfer the files to and from the card and your computer.

Speed Class is a minimum speed based on a worst case scenario test. The Speed Class is important for video mode or camcorders, where the device is actually saving a steady stream of data. The resolution and format of the video determines the amount of steady stream data. This translates to a minimum speed you need to guarantee that the video captured on the cards is recorded at an even, sustained rate with no dropped frames (which would result in lost data and choppy playback).

Compared to high-megapixel photography, video doesn’t need as big a data pipe because the video format is a smaller “fixed stream” that uses only a portion of the data pipe. But you do need a minimum guaranteed speed for the SDHC card that satisfies the requirement of the data stream. Your camera’s specifications should state the minimum SDHC Class Rating required.

Using a card without the proper class rating on a more advanced camera, such as a high-definition (HD) camcorder or Digital Single Lens Reflex (DSLR) camera with HD video record settings is likely to result in an error message indicating that video can only be recorded at a lower definition setting.

The current SDHC specification defines Class 2, 4, 6, 8 and 10 as follows:

 The difference between SD/SDHC/SDXC cards and which one is best for you

UHS Speed Class was introduced in 2009 by the SD Association and is designed for SDHC and SDXC memory cards. UHS utilizes a new data bus that will not work in non-UHS host devices. If you use a UHS memory card in a non-UHS host, it will default to the standard data bus and use the “Speed Class” rating instead of the “UHS Speed Class” rating. UHS memory cards have a full higher potential of recording real time broadcasts, capturing large-size HD videos and extremely high quality professional HD.

So thats it! I hope this helps bring some understanding and knowledge so you can make the right choice the next time you are on the hunt for some new SD cards for your digital camera.

1 1 megabyte (MB) = 1 million bytes
2 Based on SanDisk internal testing; performance may vary depending upon host device.

Why the iWatch needs to happen and why it will revolutionize what it means to be social again

iwatch concept single Why the iWatch needs to happen and why it will revolutionize what it means to be social again

I’ll say it over and over and over again; Smartphone’s are one of the best and worst things to ever happen to us. Now don’t get me wrong, I’m a huge fan of Apple’s iPhone. It has revolutionized the way we interact with everything. But, just like alcohol or Internet porn, there‘s the inevitable ‘downside.’ On the one hand we have something that puts the entire world at our fingertips. On the other, our faces are buried in our phones as we crash our cars, trip over sidewalks and ignore our friends, family and signification others.

As a photographer, my iPhone has connected me with my clients in a way that was never possible. It has also kept me socially relevant in world were print ads and mailers just don’t cut it anymore. Unfortunately for me, just like for millions of others, the business ‘pro’s’ of having a smart phone are completely out weight by the social ‘con’s.’ What I think ‘iWatch’ and Apple will do, which is probably what’s taking Apple so much time to develop, is revolutionize the way we interact with notifications. How many times a day does your phone vibrate or beep and at that moment, without thinking, you reach for it, unlock it, only to find out it’s a Candy Crush invite, or some other stupid notification you don’t really care about? Or, care to respond to. Or need to respond to. 50% of the time? 75%?

iwatch round concept Why the iWatch needs to happen and why it will revolutionize what it means to be social again

As human beings we crave information, like a two year old child, our brains are like sponges. Just like alcohol and Internet Porn, we can’t get enough it. Facebook, Twitter, the News, Instagram, Tumblr, Medium. We binge on information, because it’s there, not because it’s important. We binge on information, because it’s there, not because it’s important. I just want to know what shitty NFL team drafts Johnny Manziel, I don’t need to watch a video on it or read an article on how it all went down. Admiral Ackbar said it best, “It’s A Trap!” As of right now, the only way to get our notifications and information is open up our phones and go find it. And with that, your sucked into the whirlpool of shit that has you zoned out for the next 15 minuets. You get caught up in text conversations. You’re already in Facebook, so you mine as well browse your news feed. I wonder if they found MH370 yet? Better check the news, next thing you know your watching some video of Miley Cyrus twerking around a bunch of stuffed animals, having no idea how you go there.

I think iWatch will do for notifications what the iPad did for personal computing and the iPod did for music, and hopefully, bring us back in to the world that is slowly passing us by every second that we are in it. It will change the way we think about notifications. Instead of awkwardly and inappropriately reaching for your phone at dinner and spending twenty seconds seeing who texted you, you can glance at your wrist and decide to attend to it at a more appropriate time. I think it will change what it means to be social again, and I mean ‘social’ as in being in the ‘real world’ social.

I hate being on my phone, yet I’m always on it. Vacations. Dinner. Bedtime. Morning time. Work. Birthdays. Parties. The truth is I don’t need to be and I shouldn’t, but a lot of the time, a notification is what draws me to it in the first place. For get all the rumored health stuff that’s circulating about iWatch. Forget about about Siri integration. Notifications will be the game changer.

Mashup your Evernote & Dropbox content with Postach.io

If you’re an Evernote or Dropbox user, you may find that blogging just got way easier. Last November we mentioned Postach.io, the Evernote powered blogging platform after they won Evernote’s DevCup competition, beating out 180 companies worldwide for $20k in San Francisco.

 Mashup your Evernote & Dropbox content with Postach.io

This week a few rumours were circulating that Postach.io has been courting other platforms and making moves to a become a more multi-platform blogging system. Rumours about Dropbox, OneNote and Google Docs specifically.

Well, this morning Postach.io announced on Twitter that they’ve released Dropbox powered blogging with HTML and Markdown, and that more services are coming soon.

postasio1 Mashup your Evernote & Dropbox content with Postach.io

It’s definitely worth checking out if you like to write in Markdown but don’t want the hassle of managing an entire website, like with a static site generator.

The secret little problem with Amazon’s Fire TV

I got a little nervous that something was wrong when I go a notice from my Internet service provider, Cox Cable, saying that I had hit my monthly download cap.

If you don’t know, most Internet services allow a monthly limit of data that you can download each month. Even if it’s not advertised, most services usually have a data cap in there somewhere. With the particular speed of service I’m signed up for I get 250GB/month. That data allotment has always been enough in the past, even streaming all TV, movies, music and having 10+ connected devices in the house.

When I received the email from Cox Cable, the first thing I assumed was a rouge WiFi guest doing something they shouldn’t be doing. So I immediately changed my router’s administrator password and wireless password and turned off guest access.

I checked my wife’s Windows 8 computer which tracks data usage – nothing there. I installed little snitch on my Mac and didn’t find any rouge data flowing in or out. The next day I checked my usage and the tool actually said usage went up to its peak of ~80GB in one day.

nlauf2dcjksaca small The secret little problem with Amazon’s Fire TV

Out of desperation I unplugged the Amazon Fire TV I had been testing and reconnected a Roku streaming media box. Magically, the problem went away.

suua6disjl3mg small The secret little problem with Amazon’s Fire TV

This seemed weird until I went back through some of the Fire TV’s features and realized ASAP – the feature to predictively cache shows you watch – was the culprit.

Some of the initial criticism of this feature was the creepiness of Amazon actively learning your viewing habits, but it turns out ASAP is a data hog. The worst part? There’s no way to turn this feature off.

The Fire TV is fast, its large picture visual UI makes Apple TV and Roku feel ancient, and yet I still can’t use the box because it consumes too much data.

Addition: This also could be a combination of Prime streaming video service and the Fire TV.

While I can’t find anyone else with the same issues, I did find a few people across random sites mentioning that Amazon’s Prime video service was aggressive with its display quality and pulling in about 10x that of Netflix.

The Fire TV is still new, however, so we might begin to see more about this issue over time.

This post originally appeared here. Thank you Tyler!

My iWatch predictions

I’ve been thinking a lot about the iWatch lately. Particularly in terms of the screen, and the UI. I said a long while back (over a year ago), that if Apple ever does release a watch, that I think it’ll have a 240×320 display at 2.5″ (2.45″ to be exact). The only change I would make to that prediction would be that I think that the resolution will be doubled to 480×640, to make it a Retina Display. This would have the same pixel density as the iPhone, or the Retina iPad Mini. In fact, it would be exactly half the size of the iPhone 4/4S. The screen will be convex (perhaps even somewhat flexible), and follow the contour of the wrist.

With the iWatch, I don’t think Apple will include a physical home button. I think that the home button will take up the bottom 80px of the display, leaving a 240x240px space for apps — the same as the old 6th Generation iPod Nano.

Some of you may be thinking that using up 80px at the bottom of a display that will already be somewhat cramped is a waste of space. And I can completely see where you’re coming from. However, I think in this case it’s an either/or situation. I don’t think Apple would do both a physical home button, and a 2.5″ display: there’s just no room on a wrist for both.

If there’s a physical home button, the display would more likely be 2″ at 480×480. I think a context aware home-button that can disappear when it’s not needed (such as the lock/home-screens) and a larger display is better than an omni-present home-button.

I’ve put together a couple of mockups as to what the iWatch’s UI could look like.

Screen Shot 2014 06 19 at 1.27.44 PM My iWatch predictions

The home and lock screens are practically identical to iOS 7. Because these screens don’t need access to the home button, the home button isn’t shown. Accessing Siri on these screens is accomplished by a long-press in the centre of the screen. This could cause issues with discoverability. And it could cause issues on the home screen, with users accidentally entering edit mode. I don’t have a retort for that — I’m just acknowledging that these are issues.

The status bar shows the current connectivity of the device that the watch is connected to. If it’s connected to an iPhone, it shows the iPhone’s cellular and wifi signal strengths. If it’s not connected to a device, it just says “iWatch”, much like iPods (and iPads without cellular) do.

Screen Shot 2014 06 19 at 1.28.05 PM My iWatch predictions

The music app is pretty simple. There is no back-button: to go back to the previous screen, you swipe from the left (as iOS 7 has been training users to do for almost a year). The “Now Playing” screen has the album art in the background, blurred, and has nice big controls for pause/play, next and previous. There is no volume control: I feel that’s better handled by controls on headphones.

The settings app, and incoming call screens are literally just iOS 7.1. And why not? They works.

These screens also the home button. The home button takes up the same space as the dock on the home screen. When an app is launched, the icons in the dock would slide to the left, and the home button would take their place in the centre. Likewise, when an app closes, the home button would slide right and the dock icons would take it’s place. To be honest, I’m not a fan of the home button, but Apple has already shown us what their on-screen home button looks CarPlay, so I tried to stick with how that looks, only changing it slightly to add some translucency, and reducing the size of the icon inside.


I’m not sure what Apple’s going to do with the iWatch in terms of UI. I’ve seen some pretty mockups, but the vast majority of them are straying so far from Apple’s design language that they’re really nothing more than a pipe-dream.

I’ve tried to stick as closely as possible with what Apple has already shown us. When Apple introduced iOS 7 to us, they told is in no uncertain terms that this was the direction Apple’s design was taking, going forward. “We see iOS 7 as defining an important new direction, and in many ways, a beginning”.

What if the “iWatch” is not just a wrist device?

iclip What if the iWatch is not just a wrist device?

There are lots of rumors right now, about this certain Apple wearable. Rumors here, there, everywhere. The “iWatch” or “iBand” craze has contaminated the Internet, and official confirmation about such device is coming soon.

We have a very abstract idea of what the device might actually do, or look like. Although, we do have trusted sources telling us what features it might have, or even what size it might be. But with a company like Apple, nothing is certain. It could be a watch that tells time, tracks health, shows notifications and sits on your wrist all the time, or another sort of thing we can’t even think about yet.

Two weeks ago, after the Monday WWDC keynote ended, we were all talking and tweeting about this new confidence among the executives and Apple in general. That is because, I think, they are excited about something coming this fall. And they know its something we don’t expect.

timeless smartwatch What if the iWatch is not just a wrist device?

THE IDEA

I recently read a couple of articles about how iOS 8′s features can be easily implemented in a small “iWatchy” interface. One by Mark Gurman, which focused on how consumer features could be implemented, and one by Nik of Realmac Software, which focused on the developer tools that could be implemented in the device’s software. Both great pieces that put everything in context of what the device might actually be.

But the latter article slapped me in the face with a late night revelation. What if this rumored wearable is not actually a watch? What if it is something more flexible, more adaptive to certain events?

Nik’s article stated the following:

“Lots has been made of the new Lightning Cable Audio Spec, but in some ways it’s being looked at in the wrong way […] what if instead [the Lightning cable] was a way to getting headphones to connect to a small new device with nothing but a Lightning port?”

Hmm, that’s an interesting point. What if the iWatch actually supports headphones. The popular 3.5 mm jack could be a bit thick, and the Lightning port could be used instead. Before you stop reading, this is NOT another “Why Apple bought Beats” thing.

The point of that quote is that this wearable could be used to listen to music, podcasts, etc. So, wouldn’t it be kind of weird to connect headphones to something that lived only on your wrist? I think not. If you were to go for a run with headphones connected to your watch, you arm’s movement would be so awkward with a Lightning cable dangling around.

That’s when it hit me.

What if this device was not a watch per se, but an iClip? Before you call this idea stupid, lets think about it.

An iClip would be an iWatch and more. It could be an iPod shuffle sort of thing, with a little clip, but with a larger body, along with a full glass (or sapphire) display and sensors around it. What if this device is meant to be worn other than just the wrist? Sure you get a nice, elegant wristband for daily use, and the ability to buy more and switch between them. Its economically viable for sure, along with giving users personalisation options (Not mentioning the huge third-party accessory market). And when you want to listen to The Prompt while working out, you can, with the iClip comfortably clipped on your shorts, and the headphone cable out of your way. It can be specially useful with the sensors, so when you go for a run and clip it on your shirt, for example, the sensors could still capture your steps, miles, calories burned and everything, just like wearing it on your wrist.

THE DESIGN

I imagine the phisical design to be a circle, with the clip being a lot more thinner that the one we currently find on the iPod shuffle (and stronger), or last-generation iPod nano, so it can be comfortably placed on your wrist as well.

iwatch concept puck What if the iWatch is not just a wrist device?

I think this could be marketed as an iPod, and be priced like one. John Gruber certainly agrees too:

“It feels a lot more likely to me that any new wearable devices from Apple will be priced more along the line of iPods: in the $100-400 range. Maybe a little higher at the outset, coming down over time. (I wouldn’t even be surprised if they use the iPod brand for them.)”

That makes sense, because it will be able to do the same things an iPod nano currently can, and obviously more. I do agree the iClip is an extremely dumb name and something Apple would never use, but we do know people are familiar with the word iPod, and a marketing refresh would certainly help the rest of the line. Maybe iPod Health? Who knows. But it certainly is an interesting idea for us to dance around.

THE CONCLUSION

This might seem like a crazy idea, but I think its totally viable, and something we certainly didn’t expect, or at least I didn’t, until I started digging around and came up with this idea. If you think this is dumb and makes no sense, let me know on my Twitter, and we can talk about the possibilities, or my ignorance.

Thanks for reading this crazy thought that came to me during a late night Pocket-queue-reading session. Hopefully it contributes to the expectations and more possibilities are discovered.

Designing for smartwatches

designing for smartwatches Designing for smartwatches

How do you design for a platform, whose specifications are yet to be announced? How can you predict the characteristics of the most successful smartwatch apps and the most common use-cases? Is there a design workflow, which can be used to fill the gaps? As a mobile app development startup working for global Fortune 500 clients, we wanted to answer these questions and share our process and findings.

First, the process. We are big believers in the design studio ideation tool. It promotes democracy in sharing ideas and gets the ego out of the question. Prototyping by Todd Zaki Warfel is an excellent resource, it gives plenty of advice to get you started. Instead of dealing directly with the rumored specifications of Apple’s iWatch and Google’s Android Wear, we skipped to the fun part we know the best: designing applications.

Judging apps is still easier for us than judging predictions. Arriving to application skeletons as soon as possible allowed us to learn about the platform’s capabilities and the most important use-cases.

This was our real goal, designing apps was only a way to reverse engineer the smartwatch platform.

We identified 12 directions of which we started exploring the three most exciting ones. These directions all expanded upon what responsive design usually means, which is a bit too much focused on screen sizes.

SHARE

The first of these directions relies heavily on responding to the context. With such a small screen and limited input capabilities (no onscreen keyboard), setting the context manually would be a hassle. Smartwatches need to do this automatically to provide a smooth experience. Luckily, upcoming technologies like Apple’s Continuity extended with iBeacon or Google’s Nearby suggest major breakthroughs in detecting the presence of multiple devices, thus enabling accurate identification of contexts relevant to sharing. Let’s see two examples of this behavior.

MEETING

1 kiK7hSdnedza9uXXQiWTsA Designing for smartwatches

Seamless connection to an Apple TV, Chromecast or similar broadcasting device from your smartwatch would capitalize on the fact that it is always on and with you. The majority of our meetings are far from high stakes keynotes delivered on stage. They are daily meetings with little or no presentation materials prepared in advance, usually just screenshots and other artifacts representing the current state of the project. Collecting these in a bundle and accessing them from the cloud via a smartwatch could very well match the intended low investment. And if you already have a handy touchscreen strapped to your wrist, why not use it as a remote-control to the slideshow?

EXCHANGING BUSINESS CARDS

1 n82QllabTqgsQObNmOAJ2Q Designing for smartwatches

You knew this was coming, but it is hard to ignore the fact that a handshake can happen on a digital level from now on, complete with the strap squeezing your wrist to confirm the successful data transfer.

ESSENCE

It was clear from the beginning that we won’t be able to display the large amount of complex information we got used to receiving from our other smart devices, at least not in the same way. This is where responsive content design could really shine and show us the most relevant formats, again with the help of drafting apps.

 Designing for smartwatches

Infographics could deliver live updates on a soccer game you follow, your car’s gas level or establish a smartwatch specific messenger application using stickers only.

1 83XJ6cBJuydtjjq oompKQ Designing for smartwatches

A single word could be just the right amount of information you need, if it arrives in the right time and place. Think about a translation tool, which prioritizes matches related to food if you are on a market, a Q&A based Wikipedia Light also using your context or a formatted todo list to show the project’s status.

 Designing for smartwatches

When both hands are occupied while cooking or assembling your new kitchen from IKEA, a screen strapped to your wrist always in sight can conveniently show video instructions.

SORTING EMAILS

1 Ke5fVyk d0QolFN5 aYTqg Designing for smartwatches

We were curious to explore if aggregated information can be used within a workflow to make decisions and not just consumed as the final output. Going through your emails, deciding which ones to archive, delete, or mark for followup can be done efficiently on a device capable of showing only bite-sized information. In fact, it can lead to a more focused workflow. It offers a limited set of actions and displays just the bare minimum, which forces you to deal with the ones requiring more work at a later, more suitable moment. Progress towards the semantic web can help apps interpret content and offer relevant actions. See schema.org or opp.io for patterns to follow.

Doing this on a watch while commuting also has the added benefit of being able to grab on to the handrails with at least one of your hands.

JEWELRY

So far we were focusing on smartwatches as a gadget, designing UI and interaction gestures, but we shouldn’t overlook the obvious fact that watches have been worn for hundreds of years to fulfill the owner’s desire for self-expression. What do we gain here by adding interactivity?

WEAR YOUR MOOD

It could deliver on the promise of being the first fully personalized fashion accessory, even down to minute-by-minute responsiveness to its wearer’s mood by utilizing sensors and intelligent analysis of our digital life.

 Designing for smartwatches

RESPOND TO MOVEMENT

Lock screen animation could also react to such simple things as walking, providing amusement for the folks around you in a purely decorative manner.

1 Ih2G2x8qPzMql7Wir G4oA Designing for smartwatches

PHYSICAL ACCESSORIES AND A STORE FOR DIGITAL JEWELRY

Digital effects could be offered from a dedicated store and they could also be extended with actual physical accessories, like a user replaceable wristband invoking a theme change or a translucent clip-on prism refracting the light of the display.

 Designing for smartwatches

 Designing for smartwatches

COLLABORATIVE FASHION ACCESSORIES

You finally arrive to that concert where you opt-in for the enhanced participation feature, allowing the VJ to take over your smartwatch display, sending out ripples of light in sync with the music. How does that sound for a new level of engagement? Why would you keep all the fun for yourself after all? Let’s extend self-expression with all the sharing related ideas and introduce collaborative and personalized fashion gadgets.

 Designing for smartwatches

WHAT’S NEXT?

Having done this research, we are convinced that smartwatches will have their place in the daily ecosystem of interactive displays. It can make sure that checking what’s going on will be truly a matter of seconds. Anything requiring more attention than that, will find its way to you at a more suitable moment on a more suitable device.

The enticing simplicity of the aggregated communication could lead to some marvelous design solutions, but it also introduces greater ambiguity and poses a challenge for designers. Simultaneously it could dramatically open up space for user interpretation while creating a fun, delightful and creative platform.